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credits Studio Kreft

Zen Station by Jannis Kilian Kreft, Concept 2003/2004, Produced in 2008, premiered at the NODE 08 festival and a real beta 13 classic, is now a permanent installation @ the Städtische Galerie Meiningen. Go play it!

VIDEO DOCU:
http://www.youtube.com/watch?v=II-fcvc57Jk
Gallery Link:
http://www.meiningen.de/Kultur/

read more...
jannis, Sunday, Jan 29th 2012 Digg | Tweet | Delicious 3 comments  

credits Bartholomäus Traubeck. Thanks to: Karla Spiluttini, Pro-ject Audio, Ivo Francx, Rohol, Land Salzburg.

A tree’s year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music based on the year ring data. Those are analyzed for their thickness and growth rate and are then mapped to a scale which is again defined by the overall appeareance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently.

Project page + video:http://traubeck.com/years/

grrrreat, Wednesday, Jan 25th 2012 Digg | Tweet | Delicious 0 comments  

credits For all vvvvers :)

Urbankind, Sunday, Jan 1st 2012 Digg | Tweet | Delicious 2 comments  

credits pics by www.lichtschalter.tv

stage design including light and mapping on styrofoam at pratersauna, vienna, 15.11.2011. live: azari & III + when saints go machine

www.lichterloh.tv
www.pratersauna.tv
www.lichtschalter.tv

digitalwannabe, Friday, Nov 18th 2011 Digg | Tweet | Delicious 0 comments  

credits SITD [NL] SAPO [IT] V2_ [NL]

Byte by Byte, Sensible is rising again. 4D interactive Coordination Projection. Preparing for ISMAR 2012

Still no perfect Kinect plugin to use... so i'll use them all for one day.

SITD_NL, Wednesday, Oct 19th 2011 Digg | Tweet | Delicious 1 comments  
Alessandro Perini
Animales de los espejos
6-channel electronic music with video
(2011)

Music is originally built for a 6-channels setup, made with Csound, Max/MSP and Reaper.

Video made with VVVV and Max/MSP connected via OSC.

Author's website

Xini, Saturday, Oct 15th 2011 Digg | Tweet | Delicious 0 comments  

credits students: fabian kreuzer markus lorenz schilling academics: prof. hans krämer prof. steffen süpple

Goal of the project is to simplify the process of food management. Our main focus was the technical and the communicative aspect.

read more...
dl-110, Tuesday, Oct 4th 2011 Digg | Tweet | Delicious 4 comments  

Images:
http://www.facebook.com/media/set/?set=a.2347423238109.127455.1025895284&l=fec17bb291&type=1

And a short video of the 2nd level.(not resolving it) More soon!
http://www.youtube.com/watch?v=YttsXjZBBMc

Some press coverage:
http://www.dailymotion.com/video/xlh6pp_nuit-blanche_creation?start=110#from=embed
http://lorraine.france3.fr/info/metz-une-belle-nuit-blanche-4-70594410.html
http://lorraine.france3.fr/info/metz-une-belle-nuit-blanche-4-70594410.html?onglet=videos&id-video=000318968_CAPP_MetzNB4Filagedenuit_300920111404_F3

Remember, Jump & Run //
Himmel & Hölle is a realtime realworld Jump & Run experience in space.
You need good memory, balance & physical fitness to master the 9 levels and make your way to heaven.
At the beginning of each level the fields you must jump on start to rotate in random combinations
(i.e. 1,3,6,7,8,7,8).
You must jump the correct combination into heaven and then back to start. The difficulty increases with every level while you make your way from a friendly blue to a fearful red environment. Jumping on a forbidden field results in destroying the gamefield for the entire level. If you miss a field and set your foot on the floor the Marelle collpases. You must jump on one foot only.

Rich realtime 3d graphics with physical behaviours, augmented chalk drawings, black light, 3-d sounddesign, super fast tracking with Radar Touch by Lang AG, a 7m x 3,50m wide gamefield....

Designed & programmed @ DeinLieblingsgestalter Studio Frankfurt am Main by Jannis Kilian Kreft, Sounddesign Simon Sanchez & Jannis Kilian Kreft, Patched in vvvv, Tracking device used: Radar Touch by Lang AG, Shot @ Nuit Blanche 4 Metz. Thank yous go to: NB4, Lang AG, Satis&fy, DeinLieblingsgestalter staff, Markus Berger, Tobias Schwirten, Simon Sanchez, Pscherry, Phlegma, the Irrklang implementation team, Severin Pscherer, Kalle, Luc Fachetti, Julien Floria, Ecôle Gaston Hoffmann Metz, supporters & my friends!
http://www.DeinLieblingsgestalter.de

read more...
jannis, Monday, Oct 3rd 2011 Digg | Tweet | Delicious 2 comments  

credits concept, patching ((user:bo27)) | shaders coding ((user:unc))

New KIA RIO 3D car painting. This time with interactive reflection map, which made a party. We made this in beta25.1 with genius unc panoramic texture trick. But you do not need this anymore since beta26 has realtime CubeTextures rendering.

More athttp://videofabrika.ru
Music byhttp://soundcloud.com/fiocz

bo27, Tuesday, Aug 30th 2011 Digg | Tweet | Delicious 3 comments  

i am from still beta

Lukipuki, Thursday, Aug 25th 2011 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~5h ago

mediadog: Anyone going to SxSW next month?

~1d ago

alg: @elliotwoods ok, thx. I will pull it and check )

~1d ago

elliotwoods: now i've moved i'm pretty happy. a bit more complicated to manage an open source contrib, but easier to build/update/addonpack

~2d ago

alg: @elliot when you planning to push the changes to the repo?

~2d ago

elliotwoods: and we're back. :). @dujoducom - elias + co did an awesome job!

~2d ago

dujoducom: wow, I have been away for awhile and totally missed the plugin development improvements. Mind bogglingly awesome c# integration!!

~2d ago

elliotwoods: p.s. everyone, please dont comment on the opencv contrib for a moment! slow connection from far away :)

~2d ago

elliotwoods: @vvvvebmaster. if someone edits a post whilst i'm uploading a contrib, i have to reupload. also a comment counts as an edit..