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addons_45beta28_01

rendering by unc

this is the first beta28 addonpack.

it comes with a bunch of new stuff by unc regarding realtime cubemapping, ie modules for conversions between different formats. and lecloneur spent you all a humble bundle of 30 TextureFX modules. just type his name into the NodeBrowser to see the list.

there is a new TypeWriter (String) based on original code by bo27 that should come quite handy for creating onscreen keyboards.

besides that a series of fixes and new nodes by yours truly vux and woei as documented in the change-log.

remember: everything thats in the addonpack (and more) is open-source: https://github.com/vvvv/vvvv-sdk

joreg, Tuesday, Aug 14th 2012 Digg | Tweet | Delicious 5 comments  
Grandchild 14/08/2012 - 10:21

Small question, is one supposed to replace the normal lib/nodes/nodelist.xml with the addonpack's or not? Should the two be even concatenated?

/edit:
Judging from the content (each file listing only its packages' nodes) obviously they are supposed to be concatenated. Do I have to do that manually or is there some way of installation that I am missing?
The page about-the-addonpack speaks of overwriting any file when asked, but that causes several standard nodes not to be found ( Camera (Transform Softimage) is an example) unless "Opened in Patch".

Elias 14/08/2012 - 10:52

after extracting the addonpack your directory structure should look like this:

 vvvv_beta28
 vvvv_beta28/lib
 vvvv_beta28/lib/nodes
 vvvv_beta28/lib/nodes/nodelist.xml
 vvvv_beta28/addonpack
 vvvv_beta28/addonpack/lib
 vvvv_beta28/addonpack/lib/nodes
 vvvv_beta28/addonpack/lib/nodes/nodelist.xml
Grandchild 14/08/2012 - 11:10

Aaah. Okay thanks, didn't see it like that.

The addonpack folder in the addonpack zip having similar content to the lib folder leaves room for confusion, I will edit the addonpack installation page in the near future - if that's okay - as soon as I think of a way to clear up this possible misunderstanding in a way that is similarly concise as the current installation sentence.

r4dian 14/08/2012 - 12:45

Ah, I'd done this wrong too. Thanks for clearing it up!

sunep 14/08/2012 - 13:17

I will use this opportunity again to suggest a quest for finding a more intuitive way of installing the addonpack. My estimate is that even when I show exactly how it is done, 25% of the students gets it wrong.

Couldn't we either have a "download and extract suitable addonpack" function in crack.exe or alternatively a little utility that did it that was in the vvvv folder?

I have heard that it has something to do with licenses that it is the way it is, but it would remove quite a lot of frustrations among beginners if it was made easier/more intuitive to install the addonpack correctly

  • sunep
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Shoutbox

~21h ago

microdee: @mrboni: try the help patches next to the dll

~22h ago

joreg: @apnoe try the Lumax (Devices) node (only in x86 builds)

~23h ago

mrboni: @microdee - just dragged the dll into b32.1

~1d ago

apnoe: anyone some experience with v and ilda / laser controlling? is it possible to send to an usb / ilda interface from v?

~1d ago

fleg: open call still open till friday. international arists are invited to apply! bit.ly/1rRXI1R

~2d ago

microdee: @mrboni: storing-and-setting-paramters can you link the patch here? probably i forgot to reset the stream somewhere

~2d ago

mrboni: @stix - is a workaround but you can split the dx11 geometry using a gsfx in here dx11-modules-and-shaders-addition-ii and rebuild as dx9

~2d ago

mrboni: @microdee - cant find the thread for some reason, but your rawobject.dll aint working- "Unable to read beyond the end of the stream"

~2d ago

StiX: alternative to intersect nodes in dx11?

~2d ago