Collaboration between dotdotdot and Mathrioshka
Architecture & Design: Alessandro Masserdotti, Fabrizio Pignoloni, Giovanna Gardi, Llaura Dellamotta
Interface & Software: Vadim Smakhtin, Eduard Haiman
Pont Saint Martin, Italy, 2013
Music: Kid Koala - Speed Of Light, Page 102 https://soundcloud.com/ninjatune-easyclear/kid-koala-speed-of-light-page/s-gpIAV
Real-time/generative sound/space/topography sketch.
Planck postulated that the energy of light is proportional to the frequency, and the constant that relates them is known as Planck's constant, h. His work led to Albert Einstein determining that light exists in discrete quanta of energy, or photons.
Pure Data Composition, 2014
Short music piece composed specifically for AR.Drone 2.0 Parrot Quadricopter. It consists of the sound synthesis generated by Drone’s movement in the space as well as the sound of engines. When the tracker detects the drone flying in defined area it generates data, which is then interpreted using a pre-defined algorithm in an open source visual programming language Pure Data. In this way the Drone shapes and structures musical material and becomes an instrument.
Drone is controlled via FreeFlight application running on iPad. Depth image from Kinect sensor is evaluated by a patch in vvvv which detects the drone’s location in the space (more precisely its relative position inside the bounding-box). A vvvv is sending it to Pure Data, which are transmitting it to a music system. When a quadcopter flies into the defined area it generates musical pattern sequences based upon a predefined algorithm. In this way the drone takes control over the sound synthesis.
Music composition: Mária Júdová
Tracking system: Andrej Boleslavský
Camera and editing: Mária Júdová
Sound: Petr Zábrodský
Thanks to: Institute Of Intermedia
Presented at DEAF (Dutch Electronic Art Festival), 2014
see more at mariajudova.net
Light and shadows.
EPILOG is an interactive room installation applying light, sound and haze. By immersing into a 25-minute constantly transforming world of moving images and sounds, you are invited to swing into interaction by physically replying to the moving patterns – either on your own or together with others.
An interactive floor projection reacting to your movements in real time gets the visitor moving and, through the movement creating three-dimensional spaces made of light.
Tracking cameras, fog and a smooth double-projection are spawning searchlights, reactive light walls and rays bouncing off your body.
Each of the eleven scenes follows a unique principle: Whether you are chased by a simulated, abstract school of fish, or your movements brand into the fog and leave behind a swath out of light. Real time generated sound illustrates the movements and intensifies the immersive experience.
Concept / Design / Code:
Sebastian Huber, Johannes Timpernagel, Michael Burk – http://www.schnellebuntebilder.de
Moritz Haberkorn – http://www.morast.at/
büroberlin – http://www.bueroberlin.net/
Prof. Dr. Axel Buether
Pure Data – http://puredata.info/
tanz! Wie wir uns und die Welt bewegen
Oktober 2013 – Juli 2014
Rosenpictures – http://www.rosenpictures.com/
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