Last August the first "Umweltarena" of the world (yes!) opened its doors in the sleepy little town of Spreitenbach near Zürich - a center to experience environment, energy and sustainability.
We were asked by McKinivan Moos to create a graphical world for the projection at the exhibiton area of Swisscom. We designed and animated the interfaces aswell as the various characters and landscapes which were served to our dirty-nerdy friend Zepi aka Tsetse who coded the whole interactive experience in VVVV.
The visitor takes a journey along his customs concerning sustainable traveling, energy use, mobile phone use and recycling issues. Everything is created in a playfull manner and invites old and young folks to create their personal avatar to learn how to act more sustainable and ecoconsious.
Client: Swisscom (swisscom.ch)
Commissioned by: Mc Kinivan Moos (mckinivan.com)
Creative Direction: Wolfgang Luser-Wild (wolfgangluser.com)
Graphic + Motion Design, Character Design, Interface Design: LWZ ... Markus Wagner, Stefan Salcher, Martin Lorenz (wearelwz.com)
Exhibition Architecture: Raffaele Calzoni(createurs-architectures.ch)
Interaction and VVVV-Programing: Martin Zeplichal (tsetse.cc)
RATATAT - GRAPE JUICE CITY from the album LP4
Support the artists and buy the track HERE: https://itunes.apple.com/at/album/lp4/id369886393
OIL COMPASS v 2.0 is a component of Protei and core of its navigation artificial intelligence. It is interactive interface, allowing viewers to discover global real-time (in some cases hacked) data of oil tankers traffic, oil spills and other sea pollution and their distribution with ocean's currents.
It has three roles within the Protei project: 1) Educational/Didactic - informing people about past and present spills and its dangers; 2) Monitoring/Forecasting - through anylasing collected data it is possible to predict the next disaster and 3) Navigational for “Protei” locations - so that we can send Protei where necessary and track fleet’s movement. Its content is created by communities all over the world - people who keep updating “Oil Compass” map with oil, plastic or other sea pollution in their regions.
Exhibited installation “Oil Compass v2.0” takes the real time environmental data visualization which becomes a crucial component of the piece, allowing people to interact with it and discover oil and radioactive spills together with plastic pollution, raising awareness of their distribution all over the world by ocean currents. It is based on online databases and collected data. It visualises real time data of oil tankers marine traffic and position of oil rigs, thus advocating of data transparency.
The projection-based installation is made with open source programming language VVVV. Microsoft Kinect is used to track gestures enabling viewers to unravel visualised data with their hands, thus “spilling” virtual oil. It is a comment on our consumerism culture - demonstrating that a lot of unnecessary products and packaging we tend to buy requires a large proportion of oil as a ingredient and a power/energy for production.
Project initiative: Claudia Rohrmoser, Benjamin Hohnheiser, Schmiede Hallein
Organisation and support: Benjamin Hohnheiser, Jakob Barth
Camera: Marcel Schobel, Judith Holzer, Benjamin Hohnheiser, Jakob Barth and many more
Edit: Jakob Barth
Music: Sam Irl - Safety Heartz
credits [a:rpia:r] sound, videogram lights, sunrise event
credits see below..
Consumer Electronics Tradeshow
Interactive 3D Realtime Animation
Distributed Rendering on 68 PCs
2 x 34 Smart Viera LED-LCD 55” Full HD TV Screens
2 x 34 ASRock Vision 3D Mini PCs
2 x 4 iPad 2
For TAMSCHICK MEDIA+SPACE we developed a huge installation at the IFA 2012 tradeshow in Berlin on 68 x 55” Panasonic Smart Viera LED-LCD TV Screens that runs a realtime animation of a underwater scenery and sea-animals that can be triggered from 8 iPads around the TV Monument. Each Panasonic screen is rendering a part of the whole scene in full HD resolution. The animals where animated in by Studio Fabian. Every animal got their own trademark sound by Taucher Sound. Additional VVVV support came from Überact.
A Project of TAMSCHICK MEDIA+SPACE GmbH for Panasonic Marketing Europe GmbH
Creative Lead/Director: Marc Tamschick
Concept Development: Jan Köpper
Project Management: Claudia Baumgartner
Production Manager: Steffen Armbruster
VVVV Artists: Philipp Rahlenbeck, Gareth Griffith, Abraham Manzanares
(Interaction Design, 3D Simulation, Software Development)
In collaboration with:
Taucher Sound, Berlin
Studio Fabian, Berlin
blending in the winter Magic,
our gift to the unsuspecting passengers reflected back lots of smiles.
with a kinect sensor and 2 speakers, a step triggers a tone.
the classic scheme tripled to encourage collaboration,
so as simultaneously played, the musical feedback nicely complicates.
Kids had projection with kinect, microphone, controller, and sunvox running on nexus7 for their enjoyment.
Slovakia, Zilina - Stanica Zarecie
Cultural centre Stanica, in the building of old and still operating train station Zilina-Zariecie, is (since 2003) linking independent venue, artistic laboratory and activists’ collective. On the white map of nowadays we would like to be a culture node - creative, educative and critical. We continue the story of a small train station where people use to stop when passing by and share news and experiences from their travels.
there were many more...but those were all i was able to grab...
Kalle - First vvvv user
Ken Perlin - Inventor of the Perlin noise function
Marco Tempest - Techno-Illusionist
Theo Watson - OpenFrameworks
Francois Wunschel - 1024 Architecture / MadMapper
Joshua Kit Clayton - Cycling74
anonymous user login