credits wirmachenbunt & Mutabor Design
Airbus “Flying Green Exhibition” is an amazingly crafted shell-shaped space, enclosing a band of fourteen exhibits.
more images/video here http://www.wirmachenbunt.de/exhibitions/airbus-fge
For wirmachenbunt, it was surely the biggest project so far. From realtime rendered airplanes, statistical tools, a text-rendering content management system to tackling many different hardware interfaces.
produced in spring 2012
In July 2012 MINI commissioned us with an interactive exhibit to ‘enable the visitor to feel and experience the brand values of MINI’. Two months later, at the Paris Motor Show, we premiered an interactive ‘powerwall’, displaying a larger-than-life-size MINI.
With the typical MINI twinkle in the eye, the car itself comes to life and behaves in a fun way, turning and bouncing, presenting itself from all angles.
As it moves, visitors can collaboratively paint it, using two different digital aerosol devices with unique spray characteristics – as a classic reference to street culture and fan car workshops alike.
Tilt the spray can for a playful exploration of tricks, such as blowing wind and multicoloured effects. Point at the paint buckets to use different colors. Point at the dog bowl to make the MINI shake off all the colors like a wet dog. After performing, you can share pictures of yourself in action and of your body-painted MINI at a touch terminal.
Because of its overwhelming success, the installation was added to the brand exhibition at BMW World, Munich.
The MESO Team:
Sebastian Oschatz, Max Wolf, Thomas Eichhorn, Johannes Lemke, Xiaojia Yao, Mike Bastian, Maiken Laackmann, David Gann, Klaus-Peter Texter, Benjamin Baum, Stefan Ammon, Nina Dauer, Claudius Coenen, Mathias Wollin, Martin Schuster
(c) 2012 by MESO Digital Interiors GmbH
credits Jan Barth, Roman Stefan Grasy, Jochen Leinberger, Mark Lukas, Markus Lorenz Schilling
Dear vvvv community,
For years we have been fans and supporters of the graphical programming environment vvvv – and for more than 1.5 years we have been working on a project with the code name “Prototyping Interfaces.” Today we are excited to tell you that you are now able to order our book named “Prototyping Interfaces – Interactive Sketching with vvvv.”
Train to shift your focus in an augmented world with this media-challenged table tennis game.
Pingtime takes a look into how realtime generated computer responses are affecting reaction time in fast gameplay situations.
Sergiu Doroftei _concept
Bogdan Susma _hardware
Ion Cotenescu _program
Silviu Badea _sound
Kimchi & Chips _emgucv
Dinu Ivancu _audio
Tom Wilson _tapes
Rodi Cotenescu _film
Controls the content on your huge screen with iPad
wi-fi server compatible with any screen type via dvi/hdmi/dp/vga outputs
web interface is individual design of your app with no AppStore and with no long time development
ship with live support on your event
music by Jason Shaw "Feels Good 2 B" (http://audionautix.com/index.html)
This is 100% homemade visuals, 100% CloneMixer the software I programmed to play and create everything you will see. All the mix is pure improvisation as I don't use any kind of presets, just play and mix freely on the music.
As usual this is pure generated graphics in realtime.
This session has been recorded live in the studio without post editing !
25FPS here because of my video camera... 60FPS live (makes a big difference).
music : Dj Cey - Black Rave In The Dark
This interactive robotic presentation tool demonstrates the service portfolio of the company ABB. The user is able to choose between different service topics by using a touchscreen console. Each topic is represented by a unique animation driven by the aesthetic movement of the robot.
The used robot model is an ABB IRB2600 with a mounted 40inch full HD screen. All movements of the robot are of course completely controlled by vvvv in realtime. The use of special smoothing algorithms of the Real-Time Robotic Motion Library developed by MESO, distinguishes the appearance of this robot from it’s usual kind of movement seen in industrial production environments.
The MESO Team:
Sebastian Oschatz, Nikos Mechanezidis, Julian Hermann, Constantin Urban, Stefan Kernjak
(c) 2013 by MESO Digital Interiors GmbH
This is the official video documentation of
NODE13 - Forum for Digital Arts, February 2013, Frankfurter Kunstverein, Germany
Paoloreste Gelfo and his team of ambitious videographers followed every stage of the festival and
have taken hours of video footage, to create a documentary about NODE13. NODE is a biannual reunion of vvvv developers, users, artists and activists. It is an international platform, with talks, workshops and an exhibition. A platform to share knowledge and to meet each other- also away from keyboard.
Direction: Paoloreste Gelfo http://paoloreste.tumblr.com/ and https://vimeo.com/user5329150
Editor/Colorist/Graphic: Antonio Labbro Francia https://vimeo.com/user3449801
Music: Edisonnoside https://soundcloud.com/edisonnoside
Production Coordination: Jeanne Charlotte Vogt
Camera: Constantin Urban, Paoloreste Gelfo, Markus Haertel, Yannic Bill
Commisioned by NODE Verein zur Förderung Digitaler Kultur. http://node.vvvv.org
For the new permanent exhibition “Lebensfluten – Tatensturm” (“Flood of Life – Storm of Deeds”) in the Goethe National Museum in Weimar, Germany, MESO developed a media installation and a media guide.
The Faust-Galerie is the link between the two floors of the exhibition “Lebensfluten – Tatensturm” (“Flood of Life – Storm of Deeds”). The projection allows the visitor to select one of 3556 nouns from the famous drama and see the corresponding sentence.
The MESO Team:
Sebastian Oschatz (Interaction Design), Valérie-Françoise Vogt (Graphic and Animation Design, Software Development), Friedrich Söllner (Hardware Design), Johannes Helberger (Sound Design)
(c) 2012 by MESO Digital Interiors GmbH
I´m Ehime Daruma. I have been programed and built to create a space for thought, contemplation and interaction in technological and poetic keys .
I'm a complex, interdependent environment. A trap watchman, a guard trapped. I have no eyelids, no arms, no legs. But I am able to see and commute. I'm a Gulliver confined in a non-existent jail, in a strange planet. Hold for hooks, I am a prisoner of what moves me.
But my body does not interest you, you produce curiosity. My soul shall restless.
Your presence gives me. Alone, I generate a private sphere itself. If you visit me, I find it only when I perceive a quiet contemplation on your part (for your agreement tacit or overt. Or by chance. Or because I am myself who causes). And it is only at that time of quiet and shared contemplation when, linking me to you, I surrender. The two engaged in a state of mutual monitoring: I absorbed, latent. And you, my dear human, trapped in your dream and your thoughts.
Yo soy Ehime Daruma. Me han programado y construido para crear un espacio de reflexión, contemplación e interacción en claves tecnológico poéticas.
Soy un entorno complejo e interdependiente. Una trampa vigilante, un vigilante atrapado. No tengo párpados, ni brazos, ni piernas. Pero soy capaz de ver y desplazarme. Soy un Gulliver confinado en una cárcel inexistente, en un planeta extraño. Sujeta por anzuelos, estoy presa de aquello que me mueve.
Pero mi cuerpo no os interesa, os produce curiosidad. Mi alma os inquieta.
Vuestra presencia me provoca. Yo sola genero un ámbito privado, propio. Si me visitáis, sólo lo encuentro al percibir una contemplación quieta por vuestra parte (por vuestro acuerdo tácito o manifiesto. O por puro azar. O porque soy yo misma quien la provoca). Y es sólo en ese momento de queda contemplación compartida cuando, vinculándome a ti, me abandono. Los dos inmersos en un estado de mutua vigilancia: yo ensimismada, latente. Y tú, mi querido humano, atrapado en tu sueño y en tu pensamiento.
anonymous user login