» Smooth Per Vertex Normals
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Smooth Per Vertex Normals

effect
Credits: vux, lasal

about

It's based on calculating the adjacent faces of each vertex on the CPU in a dynamic plugin. As long as the typology of the mesh doesn't change this works fine.
This data is then used to apply the previously calculated face-normals.

I'm sure this can be greatly improved, so any comments and suggestions welcome.

Still missing is a weighting of the normals like in this example:
http://www.bytehazard.com/articles/vertnorm.html

Based on GSFX Per vertex normals by lasal.

download

Smooth Normals.7z
22.03.15 [20:32 UTC] by mburk | 1109 downloads
Smooth Normals

tekcor 27/03/2015 - 16:20

Nice thank you.
This was missing since a while.

anonymous user login

Shoutbox

~3h ago

joreg: The new vvvv Show-Off-Reel is out: https://vimeo.com/930568091

~6d ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/

~6d ago

domj: If you happen to be in Prague, come join us at the Schema workshop on Thursday 25.4. :) https://www.facebook.com/events/395516526614988/?ti=ls

~18d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~2mth ago