» DX11 FAQ
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

DX11 FAQ

Incoming...

table of contents

Can i deal with DX9 and DX11 at the same time?

Generally it is possible to render with the old DX9 pipeline and new DX11 pipeline in the same patch.

You just have to handle the rendered result over to the other pipeline as shared texture (see the modules DX9ToDX11 (DX11.Texture 2d) in the dx11 pack or As shared Texture, DX11-> DX9 for the other way round).

But be aware that the performance might not be good, when both pipelines have to wait for eachother. Depending hardly on what you do, you migth have noticeable framedrops at random while PerfMeter (Debug) tells you vvvv is only waiting for the mainloop! In some cases using multiple instances of vvvv can increase your framerate massively, as both pipelines then render asynchronously via an individual cpu thread.

anonymous user login

Shoutbox

~3d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/

~4d ago

joreg: The new vvvv Show-Off-Reel is out: https://vimeo.com/930568091

~10d ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/

~10d ago

domj: If you happen to be in Prague, come join us at the Schema workshop on Thursday 25.4. :) https://www.facebook.com/events/395516526614988/?ti=ls

~22d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/