» DX9 modules missing in DX11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

DX9 modules missing in DX11

Let's bring all the DX9 modules into their bright DX11 future.
This is a list of what is done so far. Many modules are already ported, some of them are still waiting.

I'll collect the modules and send a cumulative Pull Request to mr. Vux.

This list and the repository already contains nodes from both contributions DX11 Modules and Shaders Additions 1 & Additions 2 and some more.

For now let's don't focus on the TextureFX nodes, this category is well covered.

Legend:
Bold / user - modules currently in progress

Done

  • Arrow (EX9)
  • Axis (DX9)
  • AxisAndGrid (DX9)
  • Grid (EX9 Test)
  • CameraCone (EX9) replaces CameraPreview (Transform DX9)
  • CameraPreview (EX9) replaces SecondLook (EX9 Softimage)
  • Cursor (DX9)
  • Cursor (DX9 Boygrouped)
  • Light (EX9 Direction)
  • Light (EX9 Point)
  • Line (EX9)
  • Line (EX9 FromTo)
  • MultiScreen (EX9) - The 'Transformation ID' pin is missing. How the shader in the ScreenNumber will get the number of the screen?
  • MultiViewport (EX9)
  • Projector (EX9)
  • ScreenNumber (EX9)
  • Sprite (DX9)
  • PerfMeter (Debug) - Not working properly now with many viewports. See the helppatch - the PerfMeter is squeezed there.
  • Pipet (EX9.Texture Simple)
  • Writer (EX9.Texture NRT)- called Writer (DX11.Texture 2d NRT Advanced)
  • Rope (EX9)
  • FullscreenQuad (DX9)

To Do

  • DrawVertexID (EX9)
  • Normals (EX9) - This version (which receives a mesh) is difficult. The one from the pack is renamed into Normals (DX11 FromVertex)
  • Stickman (Kinect EX9)
Texture
  • AsASCII (EX9.Texture)
  • Player (EX9.Texture Timebased)
  • Preloader (EX9.Texture)
  • Texture (EX9.Texture Split)
  • VideoIn (EX9.Texture)
  • Writer (EX9.Texture CubeCross)
  • Writer (EX9.Texture Grid)
Editors
  • GridEditor (EX9)
  • GridEditor (EX9 Sandwich)
  • GridEditor (EX9 Boygrouped)
  • MeshEditor (EX9)
  • PointEditor (3d)
  • PointEditor (3d Persistent)
  • PointEditor (3d Persistent Extended)
  • PointEditor (3d Persistent Sandwich)
  • PointEditor (3d Boygrouped Persistent)
  • PolygonEditorView (PolygonEditor EX9)
  • BoundingBox (PolygonEditor DX9)
Low Priority
  • Stroke (EX9)
  • Sprite (DX9 Rotary)

anonymous user login

Shoutbox

~6d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~7d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~13d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~13d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~14d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~14d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~17d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~20d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/