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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.
http://vvvv.org/tiki-index.php?page=userpagemajortom#_Reindex_module <span style="color:#800000; ">read more...</span></a>

default reindexed
version download dd.mm.yy http://vvvv.org/tiki-download_file.php?fileId=1074Reindex (EX9.Geometry Mesh).zip (11.25 Kb)</a> 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes) fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
http://vvvv.org/tiki-download_file.php?fileId=1049Reindex (EX9.Geometry Mesh).zip (5.39 Kb)</a>
10.03.07 initial version

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<h2>Comments:</h2><!-- //**** REINDEX COMMENTS BELOW ****// -->



Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy http://vvvv.org/tiki-download_file.php?fileId=1084Jianzhi (EX9.Geometry Mesh).zip (50.81 Kb)</a> 23.03.07 initial version
 

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<h2>Comments:</h2><!-- //**** JIANZHI COMMENTS BELOW ****// -->



Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy http://www.vvvv.org/tiki-download_file.php?fileId=1173Pillow_N (DX9).zip (62.02 Kb)</a> 27.04.07 new features: rotate and/or bound to unit size easy replace for Pillow(DX9) node http://vvvv.org/tiki-download_file.php?fileId=1121Pillow (EX9.Geometry).zip (5.38 Kb)</a> 19.04.07 initial version UV texture mapping only
 

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<h2>Comments:</h2><!-- //**** PILLOW COMMENTS BELOW ****// -->



Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy http://www.vvvv.org/tiki-download_file.php?fileId=1141Grid_2 (EX9.Geometry).zip (16.99 Kb)</a> 08.06.07 updated version texture coordinates fixed

 
http://www.vvvv.org/tiki-index.php?page=userpagemajortom#_Grid_2 read more...</a>

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<h2>Comments:</h2><!-- //**** GRID2 COMMENTS BELOW ****// -->



SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy -http://www.vvvv.org/tiki-download_file.php?fileId=1164SubBuffer (Spreads).zip (5.33 Kb)</a> 27.06.07 initial version
 

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<h2>Comments:</h2><!-- //**** SUBBUFFER COMMENTS BELOW ****// -->
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GetSlice (Vector)

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Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy http://www.vvvv.org/tiki-download_file.php?fileId=1172GetSlice (Vector).v4p (3.81 Kb)</a> 06.07.07 initial version
 

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<h2>Comments:</h2><!-- //**** GETSLICE COMMENTS BELOW ****// -->
bug! GetSpread node doesn't evaluate inside a module if count pin is connected. still you can set it for desired size and disconnect. untill bug fix!



Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy -http://www.vvvv.org/tiki-download_file.php?fileId=1879Camera (Transform Softimage).v4p (45.37 Kb)</a> 18.01.09 initial version
 

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<h2>Comments:</h2><!-- //**** Camera (Transform Softimage) COMMENTS BELOW ****// -->
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ControlOne (Value)

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Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy http://vvvv.org/tiki-download_file.php?fileId=1880ControlOne (Value).zip (4.42 Kb)</a> 18.01.09 initial version
 

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<h2>Comments:</h2><!-- //**** ControlOne (Value) COMMENTS BELOW ****// -->


anonymous user login

Shoutbox

~10h ago

Urbankind: circuitb:Wrongcop is epic! :)

~10h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~10h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~12h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~12h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~15h ago

u7angel: @mediadog, make it a forum question.

~15h ago

u7angel: @mediadog, tty renderer ?

~17h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries