» node08.workshop.FrameBasedAnimations
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node08.workshop.FrameBasedAnimations

Abstract

We will discuss in which cases frame based animations are needed and compare them with time based animations. We'll also compare the feedback / Framedelay concept with similar concepts like global variables or states (in other languages) and have a look at examples for frame based algorithms. We'll then dive into how feedback systems in vvvv should look like and how they can be controlled and kept easy - even when the demands / outcome are getting more complex.

Requirements

Basic vvvv knowledge and interest in reducing complex behaviour into small patches.

Hosts

gregsn & tonfilm

Sebastian Gregor (aka gregsn) is a member of the vvvv group and went the way along most of the incarnations of “vvvv” as an active developer.

Tebjan Halm (aka tonfilm) is closely related to the vvvv group since 2004 as an active developer.

Main Topics

Resources

framebased_and_feedback.pdf (60.88 Kb)

feedback_patches.zip (24.26 Kb)

anonymous user login

Shoutbox

~10h ago

Urbankind: circuitb:Wrongcop is epic! :)

~11h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~11h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~12h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~13h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~16h ago

u7angel: @mediadog, make it a forum question.

~16h ago

u7angel: @mediadog, tty renderer ?

~18h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries