» TextureFX
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TextureFX

TextureFX is essentially vvvvs answer to freeframeGL, i.e. a specification for modules that do GPU-based texture-generation, -manipulation and -analyis. The idea was triggered by karistouf in his thread with the almost poetic title pure-image-treatment-question-wich-evolution-for-vvvv and implementation is expertly lead by unc. The whole series of modules/effects is now part of the Addonpack.

TextureFX Specification 1.0

The modules are organized in the following categories using the mentioned in- and outputs:

EX9.Texture

Misc modules like "Resize" and "Preview" that are very general to the EX9.Texture category.

EX9.Texture Source

Modules returning a texture generated by the given input parameters.

  • Any number of optional input parameters
  • One texture output named Output

EX9.Texture Filter

Modules transforming the input texture by the given input parameters.

  • One texture input named Input
  • An optional texture input named Control for a per-pixel parameter
  • Any number of optional input parameters
  • One texture output named Output

EX9.Texture Mixer

Modules mixing/blending together/fading between multiple input textures.

  • Multiple texture inputs named Input 1, Input 2,...
  • A texture input named Control for a per-pixel parameter
  • An input parameter called Blend that controls the fading between multiple textures.
  • One texture output named Output

EX9.Texture Join

Modules taking different texture channels and combining them to one output texture.

  • Multiple texture inputs named e.g. like Red, Green,...
  • One texture output named Output

EX9.Texture Split

Modules splitting textures up into individual channels.

  • One texture input named Input
  • Multiple texture outputs named e.g. like Red, Green,...

EX9.Texture Analysis

Modules returning analysis data from a given input texture, like trackers,...

  • One texture input named Input
  • Any number of optional input parameters
  • At least one output parameter

latest version of the pack is available via svn:
https://github.com/vvvv/vvvv-sdk/tree/develop/vvvv45/addonpack/lib/nodes/modules/TextureFX

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Shoutbox

~11h ago

Urbankind: circuitb:Wrongcop is epic! :)

~12h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~12h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~13h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~14h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~16h ago

u7angel: @mediadog, make it a forum question.

~16h ago

u7angel: @mediadog, tty renderer ?

~19h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries