» vux-plugins-box2d
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vux-plugins-box2d

Box2d Nodes

Collection of nodes to use the box2d physics engine:
Box2d website

Pretty much all features are implemented.
this includes:

  • All shapes (box/circle/polygon/edge chain)
  • Collision processing
  • All joints (distance,revolute,line,prismatic...)
  • All controllers (gravity field, water,acceleration...)
  • Apply force/torque/impulse
  • Collision filtering
  • Create/Update/Destroy bodies/shapes

Source code in vvvv repository (written in c++)

Available in addon pack

by vux

anonymous user login

Shoutbox

~44min ago

karistouf: Yet another show with vvvv and whitecat http://t.ymlp269.net/uhsaaaewsearaeemagau/click.php

~53min ago

tekcor: hm how do i create a single mesh from primitive geometrys and spreaded transform?

~5h ago

graphicuserinterface: @zepi:skynet is becoming self aware

~21h ago

flateric: Thanks devvvvs, I owe you a few bananas next time we meet :)

~2d ago

kiilo: @rexmtl im going to foulab later ...

~2d ago

kiilo: @wxmtl YES im in Montreal please contact me in the IRC chat or skype