Hi,
There was a technique in Homeworld 2 that was fantastic.
It is explained here:
http://simonschreibt.de/gat/homeworld-2-backgrounds/
http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
Back then they used it for backgrounds.
But I wonder if it is also possible to do the same as a real time shader that just takes any texture and turns it into a beautiful painting kind of.
I guess it should be possible
unc did this polygonize shader… hmm…
Just wanted to throw it in the round. If someone has an input its very welcome.
edit:
you an see the fantastic results here: