Hi vvvvolks,
Is there a way to use DispatchIndirect.
I want compute a Buffer with a ComputeShader and use this Buffer to dispatch the next ComputeShader.
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476406(v=vs.85).aspx
Hi vvvvolks,
Is there a way to use DispatchIndirect.
I want compute a Buffer with a ComputeShader and use this Buffer to dispatch the next ComputeShader.
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476406(v=vs.85).aspx
It’s not possible directly via patching for the moment, but is doable and quite easy via plugin if you know some c#