@alg: generally i use a chain of shaders (fast and smart). You can try levels and a median or a blur (so you can deactivate cleanse of contour, that is very resources expensive)
anonymous user login
~5h ago
~8d ago
~8d ago
~15d ago
~15d ago
~15d ago
~16d ago
~16d ago
~18d ago
~18d ago