So I’ve been trying to make a boids implimentation in dx11, but my coding skills are so lacking, that I don’t know where I’m going wrong!
I have a move to centre, which works, and an avoid neighbours, which almost works but doesn;t quite!
Either they join up into clusters, or they wiggle around like crazy!
Anyone care to suggest away to make this work?
I’m presuming its something really simple that I’m too dumb to work out!
again I’m working off the pseudocode from http://www.kfish.org/boids/pseudocode.html
(I’ve not really looked at the match velocity but yet!)
All suggests greatfully recieved, I’ve spent hours, asking WHY!!??
:)
dx11 boids (19.7 kB)