Hi
i can t figure out how to make a plugin that has it s output changes only when the input change with a if statement
it seems that i can t use a .IsChanged because it seems to work only with enumerations
i thought of saving the state of the bool in a temporary variable and then comparing the original with the temp , but i have some trouble doing so in c# as i don t know where i should declare variables , when to store one in the other …
also , where can i find the function list i can use with the bool type ? i am lost using pluginspecs/
(2nd day of C#)
sory, a bunch of code is no help without you trying to explain what the actual problem is. at which lines of code am i supposed to look. what do you expect to work how and where. try to give a step by step description of what you’re trying to achieve and where you’re stuck.
also when working with keyboard-stuff better use alpha28 already which has a dedicated KeyboardState type and probably see how TypeWriter is using it.
the problem is that when i unplug the toggle (the one on the top of the patch)
and manipulate the pin (with the mouse or inspektor) it was plugged to (Pen UP)
i can see the output changing briefly in the IOBox(string)
now if i plug the toggle (IOBox Value Advanced) in the “Pen Up” pin of my plugin , the output is not changing as it used to be (not changing at all)
i guess i am not doing it right with the keyboard thingy
but it is my first try with the code editor (or c#), and i have no idea what to do with the link you sent , i am a total noob .
ok i found out the solution ,
in fact i had some “else if” statement that where not compatible with each other , because they where from different types
if(something on a string)
else if(something on a string)
.
.
.
else if(something on a enum)
else if (something on a bool)
else (something string)