vvvvorums

The vvvvorum is the place for asking questions and sharing ideas. All vvvv developers are regularily reading the forum so you're very likely to get an answer soon.

public

name topics posts visits
vvvvorum Patching Questions
The best place to ask questions on how or if some specific problems can be solved in vvvv. please register to post questions in the forum. in case you dont want to register, login as user "guest" with password "guest".
2894 17679 155593
vvvvorum Bugs
Post here if u stumble over bugs in vvvv. please register to post questions in the forum. in case you dont want to register, login as user "guest" with password "guest".
832 3970 39173
vvvvorum Wishlists
The best place to share your ideas about how to improve vvvv. please register to post in the forum. in case you dont want to register, login as user "guest" with password "guest".
335 1700 24074
vvvvorum Dreams, Projects, Rock&Roll
For discussing new projects and even those which can't be solved right now. please register to post your ideas in the forum. in case you dont want to register, login as user "guest" with password "guest".
283 1897 35902
vvvvorum Hardware
Stuff related to RS232, DMX, Midi, Arduino, cameras, graphics cards, capture cards, processor stuff, WII, PSP, NDS, GlovePie, Gameboy etc etc..
269 1658 35403
vvvvorum Tiki Wiki VVVViki ...
Post here, if you find a bug on this website or have ideas of how to improve it.
178 814 18003
vvvvorum Shader
Anything to ask about shaders, Vertex and pixel shader issues. please register to post questions in the forum. in case you dont want to register, login as user "guest" with password "guest".
163 1125 28240
vvvvorum Plugin Nodes
here we're talking about the implementation of vvvv and freeframe plugins.
93 769 18116
vvvvorum Modules
Anything to ask about building your own modules: Where to draw the line between module and outside? How to make module spreadable?
86 542 22916
vvvvorum Timeliner
Questions concerning TimelinerSA and Timeliner (Animation) go here.
38 183 11739

Page: 1/1
wirmachenbunt, 16:39 UTC, 11.03.10: @frank, as we all work with pxls this technique makes a lot of sense. downside, more resolution means a lot more calculation. i doubt polygon rendering has the same ratio. i doubt the race will ever be over like the author proposed
bo27, 15:00 UTC, 11.03.10: ...RenderTTY says nothing.
bo27, 14:40 UTC, 11.03.10: hi! is anybody knows why Render EX.9 may eat more and more cpu\gpu when nothing happens? saw it with PrefMeter Render starts at 60fps and fall to 15fps for 2 minutes....
frank, 13:09 UTC, 11.03.10: nice looking demo, point clouds: http://vimeo.com/8525860 and http://vimeo.com/5605266
frank, 13:07 UTC, 11.03.10: jepp looks ugly, but its not triangle style, so can be round. content creation? I dont know, something like point cloud stuff. But programs have to be build,no question
skyliner, 12:37 UTC, 11.03.10: @frankf i agree to wirmachenbunt. i don´t think the tech demp looks convincing
aivenhoe, 12:11 UTC, 11.03.10: @rrrr it would be cool if i could draw on it
wirmachenbunt, 09:54 UTC, 11.03.10: @frank, looks very much like voxels. as all the other ppl on the site i wonder how content creation would look like. the tech demo looks very ugly :)
rrrr, 22:42 UTC, 10.03.10: Inverse Graphing Calculator [Link]
defetto, 17:20 UTC, 10.03.10: did anybody find a way to generate a clean mesh out of lindenmayer?


Read More…