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Kaylabs

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Registered since 21/04/07
Last seen never
Forum Profile Kaylabs

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.

Title Type Created date
re: Shader Version Test... Forum Reply 13 years 50 weeks ago
re: Post-processing Forum Reply 13 years 50 weeks ago
re: Renderer in the patch Forum Reply 13 years 50 weeks ago
re: tap tempo Forum Reply 13 years 50 weeks ago
problem with fugstream... Forum Post 13 years 50 weeks ago
re: MultipleRenderTargets Forum Reply 13 years 50 weeks ago
re: MultipleRenderTargets Forum Reply 13 years 50 weeks ago

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by Kaylabs Blog Post 15 years 1 week ago
shout by Kaylabs Blog Post 15 years 1 week ago
shout by Kaylabs Blog Post 16 years 15 weeks ago
shout by Kaylabs Blog Post 16 years 15 weeks ago
shout by Kaylabs Blog Post 16 years 46 weeks ago

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.


32 years, experimenting digital art in Angers, France.
Some work in progress.

GUI

Basically it's a 2 way patchmixer based on a patchswitcher by catweasel
So there's still a need to fade to black during patch loading.

Beta version should include:

  • 2 way A-B mixing, differents blending modes
  • File selector for patch loading, all patchs have the same layout in/out
  • FFT 4 channels, Max Peak used to remap FFT4 between 0 and 1, gain and damper control
  • Different FFT Cut: global, A or B
  • BPM Tapping
  • 8 global sequencers (16 steps, steps from 1/2 beat to 8 beat)
  • 4(8 ?) waveform based on BPM (waveform can follow a sequencer)
  • each way A-B have 8(16?) buttons which can be driven by a sequencer
  • each way A-B have 8 sliders which can be driven by a waveform
  • ..
  • anything else in my mind until it's finished (randomly coming: postprocess FX, global videoin to use in texture A and/or B, midi input, video player ?, ..)

Everything is built with touchscreen in mind, single point, only left clicking, sorry that's all i have :)
(i'm thinking about a sort of "right click emulator zone" to assign sequencers and waveforms..)

Release date ? when it's done..

There is still many works, many performance optimization to do: centralize all gui elements, use spreads more wisely, ..

Many thanks to the vvvv community

and especially for this project:
anachronik: get the max (value)
catweasel: patchswitcher
elektromeier: beatstreet (animation), digits (dx9)
sanch: gui (dx9)
tonfilm: FFT4Channels (DShow9 Resample)
woei: dir/file selector

anonymous user login

Shoutbox

~5d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~5d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~6d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~6d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~8d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~11d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/

~12d ago

joreg: The new vvvv Show-Off-Reel is out: https://vimeo.com/930568091

~19d ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/