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sven




Welcome!

Here you will find a few modules I designed in the past. As some of them might be useful for other users as well, I decided to add help patches and share them with you. So please feel free to download and drop me a line if you like.

Enjoy!
Sven

NOTE: HelpPatches and modules have been updated for 33beta9.10. Everything is provided as is and without any warranty. Use at your own risk.

INSTALLATION: Create a folder called "sven" inside VVVVs "modules" folder and drop the content of the unzipped folders (including HelpPatches) there. That's all.

Value

EdgeMorph

Inverting the polarity of sawtooth signals the way EdgeMorph does, is a pretty common method in the field of sound synthesis. In vvvv this module might become interesting when working with different kinds of hierarchical allocation.

EdgeMorph (Value).zip

Spreads

Stack

Stacking values is a very useful way to record data.
This module accepts single values as well as complete spreads.

Stack (Spreads).zip

NoiseDithering

Among many other techniques like ordered dithering or error diffusion, noise dithering is a simple way to display non-boolean values within a bitmap.
Basically I created this module to generate boolean fields with adjustable density.

NoiseDithering (Spreads).zip

Animation

PeriodicSequencer

Useful for creating polyrhythmic, yet synchronized loops of trigger events.

PeriodicSequencer (Animation).zip

StepSequencer

Same as above but in contrast to the PeriodicSequencer the velocity for playing back a sequence results from the time between every single step.

StepSequencer (Animation).zip

Transform

Particles

Basically this is a visual effect.
Particle emitters should be known to everyone working with halfway up-to-date 3D software. Even realtime authoring environments like Macromedia Director nowadays feature such systems, so I decided to design one for vvvv.

Particles (Transform).v4p

Roll

Roll enables you to apply incremental rotations on objects without transforming the reference axis itself.
You might need this type of transformation for example when rolling an object over a plane in different directions.

Roll (Transform).zip

Color

Component Video Color Models

The YIQ and YUV color models provide classic color space conversion which allows to desaturate colors while keeping their typical luminance.
Also these models are useful for emulating the color spectrum of old fashioned video processors from a pre-RGB era.

YIQ (Color Split).zip

YIQ (Color Join).zip

YUV (Color Split).zip

YUV (Color Join).zip

EX9 Geometry

SeparateFaces

Reconstructs a mesh by separating every single face.

SeparateFaces (EX9.Geometry Mesh).zip

anonymous user login

Shoutbox

~7h ago

mediadog: Anyone going to SxSW next month?

~1d ago

alg: @elliotwoods ok, thx. I will pull it and check )

~1d ago

elliotwoods: now i've moved i'm pretty happy. a bit more complicated to manage an open source contrib, but easier to build/update/addonpack

~2d ago

alg: @elliot when you planning to push the changes to the repo?

~2d ago

elliotwoods: and we're back. :). @dujoducom - elias + co did an awesome job!

~2d ago

dujoducom: wow, I have been away for awhile and totally missed the plugin development improvements. Mind bogglingly awesome c# integration!!

~2d ago

elliotwoods: p.s. everyone, please dont comment on the opencv contrib for a moment! slow connection from far away :)

~2d ago

elliotwoods: @vvvvebmaster. if someone edits a post whilst i'm uploading a contrib, i have to reupload. also a comment counts as an edit..