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perlin

Download the patch!

I am from lots of little dots

readme, Friday, May 25th 2012 Digg | Tweet | Delicious 8 comments  
lecloneur 26/05/2012 - 15:26

How ?

readme 26/05/2012 - 17:50

I tried something similar to this:
http://www.generative-gestaltung.de/M_1_5_02_TOOL

Basically you use a PerlinNoise Texture and sample the lightness at an object's (small pixels above) position with Pipet.
The lightness is mapped to an angle/direction for each object (polar coordinates), everything else is a feedback loop :)

Maks Millian 26/05/2012 - 20:29

Would you be so kind to share your patch? I would very much appreciate it!

readme 27/05/2012 - 09:59

Hi, I added the Patch ... tried to make some things prettier, but seems like I broke something on the way ;)

I don't know about that symmetry all of a sudden ... not enough time to find the error right now, hope you don't mind. Maybe I'll get back to it ... otherwise feel free to modify.

lecloneur 27/05/2012 - 16:25

Cool, thanks for the patch.

tekcor 27/05/2012 - 17:21

amazing. thanks for sharing!

Maks Millian 27/05/2012 - 22:54

Awesome! I think the symmetry arises from displaying the quad as points. So really what you see are its four corners that of course move synchronously. How did you achieve the clustering that is shown in the picture? Great stuff!

readme 27/05/2012 - 23:28

Hey Maks,
strange, that Quad was supposed to have a Scale of 0, so only 1 Point is displayed ... thanks for spotting.

The above picture was done when points that moved outside the renderer weren't set back to their origin, so it was an old version of the patch without the Store-Node.

I guess you could also play with the Lightness-Angle-Mappings ...

Found another error, of course the dampered values have to be checked in order to spot pixels that moved outside the renderer ...

Attached the fixed patch.

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