Hi evvvverybody,
after four years i'm giving it another try:
Tampering meshes with two UV-sets in DX11 including reading/writing to disk. I hope we can figure this ut this time.
I started adapting GetVertexData and it's geometry shaders, but obviously the expansion does not work as expected.
Link to a new forum thread might follow ;)
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This is the adaption of the geometryShader for UV1:
See the hard-wired stride size of 40? I changed this from 32 for all four shaders but somehow i doubt that is correct.