» elektromeier-dx9GUI
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elektromeier-dx9GUI

another dx9 gui. this is one blody mess of a patch with tons of subpatches (some obsolete) and without any documentation. ist fully multitouchable and highly configurable... work in progress.

its intended for doing live performances. vjing...

doubleclick main.v4p if you dare

features:

  • multitouchable
  • different io boxes but everything defined in one large spread
  • gui editor for creating layouts (not yet)
  • attach other sources than mouse or touch to each element on the fly
  • (example mididata, fft, etc) with just two clicks. -> liveperformances...
  • soft fading between different sources (preset, midi, mouse, touch)
  • loading presets (via different source input)
  • each gui element can change theyr type (fader, xy pad, enum button) by just changing they type flag.
  • a whole gui composition can be laoded by just loading its definition file (position, scaling, type (fader, button, values, type) so in. so you dont have the whole guipatch for a content patch (eg visuals) just the def file -> less stops in a live situation

download here:
dx9 gui 0.8.zip (2.53 Mb)

anonymous user login

Shoutbox

~7h ago

Urbankind: circuitb:Wrongcop is epic! :)

~7h ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~8h ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~9h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~10h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~12h ago

u7angel: @mediadog, make it a forum question.

~12h ago

u7angel: @mediadog, tty renderer ?

~15h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries