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» EX9.FurtherReading
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EX9.FurtherReading
View
Revisions
French
About
Effects
on msdn
Shader Models vs. Shader Profiles
on msdn
How I Learned to Stop Worrying and Love Shaders Slides
by NVIDIA
Alternative Shader Development Toolkits
AMD/ATI RenderMonkey
NVIDIA FXComposer
Books
DirectX Programmable Graphics Pipeline
Kris Kay, Microsoft Press 2003.
Introduction to programmable shaders in the DirectX graphics pipeline
GPU Gems
Randima Fernando, Addison Wesley 2004.
A compilation of articles covering practical real-time graphics techniques focusing on the programmable rendering pipeline
GPU Gems 2
Matt Pharr, Addison Wesley 2005.
GPU Gems 3
Hubert Nguyen, Addison Wesley 2007.
Realtime Rendering second Edition
Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
General overview of realtime rendering - the all-around resource, highly recommendable.
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Shoutbox
~7h ago
Urbankind:
circuitb:Wrongcop is epic! :)
~8h ago
joreg:
@tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.
~8h ago
TobiTobsen123:
hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...
~9h ago
joreg:
@tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages
~10h ago
TobiTobsen123:
I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values
~10h ago
fibo:
http://leapmotion.com/
~11h ago
circuitb:
http://www.wrongcops.com/watch-wrong-cops-chapter-one.php
~12h ago
u7angel:
@mediadog, make it a forum question.
~12h ago
u7angel:
@mediadog, tty renderer ?
~15h ago
microdee:
however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries